tag:blogger.com,1999:blog-6397063128111700214.post5157310760175490074..comments2014-04-03T13:21:04.091-07:00Comments on After Action Review: Losing a Logi (AAR)Ruarevehttp://www.blogger.com/profile/05181255945869781632noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6397063128111700214.post-34710448152153320182011-10-09T01:03:59.579-07:002011-10-09T01:03:59.579-07:00He didn't really call for logi to go first, we...He didn't really call for logi to go first, we just ended up being one of the first to land and jump. In hindsight we realized the FC wanted us to stay cloaked and let others get initial agro, but we were eager to try and save our scout.<br /><br />I left out the enemy fleet composition, but they had no obvious logi and some BS in support. Overall our FC felt we could get to range with minimum loss and have a fight of it. The only problem was our logi were inexperienced and got killed at the start. Had our logi held cloak and then pulled range the fight might have gone very differently.<br /><br />I appreciate your feedback and I'll try to put more details into the reports. I tend to hold some stuff back but enemy composition and actions deserve good details and I left that out of this one.Ruarevehttps://www.blogger.com/profile/05181255945869781632noreply@blogger.comtag:blogger.com,1999:blog-6397063128111700214.post-55157313717608952392011-10-08T20:00:30.030-07:002011-10-08T20:00:30.030-07:00FC made a horrible mistake calling for logi to jum...FC made a horrible mistake calling for logi to jump in first. DPS should have jumped in first, followed by scimitars if the fight was doable. Hold cloaks until scimi jumps in, then start the fight. 2nd mistake was jumping a nano gang into a gatecamp. That's a recipe for disaster, as range = tank and scram = death.Truen1ghthttps://www.blogger.com/profile/14658827203515387622noreply@blogger.com