Task: Participate in high sec war declared against us.
Conditions: Given high sec area in Minmatar space with access to low sec routes.
Standards: Continue to enjoy the game while still participating in war activities and minimizing losses.
Summary:
Three weeks was the total length of wars declared against us. I was much more comfortable than previous wars, but at the same time I was rather disappointed with how the war was conducted on the part of the antagonists. The war started when a GCC T3 cruiser pirating in low sec was killed and the alliance leader pilot got upset and declared war on two of the alliances involved in the kill.
Showing posts with label War targets. Show all posts
Showing posts with label War targets. Show all posts
Monday, 12 September 2011
Saturday, 20 August 2011
Taking the longcut to a great fight (AAR)
Task: Conduct fleet operation with shield BS arty fleet
Conditions: Combined alliance group looking to engage WT's around the Rens area
Standards: Get into a fight with the WT's and win
Situation: Enemy fleets ranging from 15-30 war targets have dug in at the Rens star system and send out raiding parties to nearby systems. Friendly force commanders desire to engage and defeat WT's in a system away from Rens thus causing the enemy to potentially lose some neutral support and put the fight on more even terms.
Mission: Coalition forces assemble fleet and conduct roam through outlying areas in order to engage the enemy in pitched battle.
Execution: Assemble in REDACTED with long range shield BS, preferably maelstrom class minmatar battleship, with logistics, recon, and ECM support. FC will determine route based on scouting reports.
Service/Support: Logistics and ECM support will be traveling with fleet. Stations along the route of march can be utilized for last second module exchange or repairs. No capital or supercapital support will be expected during operation. Follow on forces will be dependent upon themselves for movement to link up with fleet, no scouting will be available.
Command and control: Voice coms will be located on ventrillo at REDACTED. FC will be in overall command. Wing or squad commanders should be prepared to execute individual command over their echelon as needed.
Summary report: I logged on late tonite for the planned op but my corp leader linked the system the where the fleet was loitering. Jark is only 6 jumps if I'm willing to cruise by Rens, but in this war the enemy is turned Rens into a wasp nest of neutrals and spies. Instead I decide to route through metropolis, back into heimatar, and finally into delve. I think the total jumps was somewhere around 18, but I wasn't counting because I was trying to get voice to work. Eventually I realized Ventrillo was required and no matter how much I checked the info in TeamSpeak just wasn't gonna work. I started downloaded ventrillo about the time I was heading through two low sec jumps, in a blackbird, and I had to pay attention to flying. At last I joined the fleet and was about to switch back to loading ventrillo when reds jumped through the gate. Battle was upon us and I would just have to fight without coms.
Conditions: Combined alliance group looking to engage WT's around the Rens area
Standards: Get into a fight with the WT's and win
Situation: Enemy fleets ranging from 15-30 war targets have dug in at the Rens star system and send out raiding parties to nearby systems. Friendly force commanders desire to engage and defeat WT's in a system away from Rens thus causing the enemy to potentially lose some neutral support and put the fight on more even terms.
Mission: Coalition forces assemble fleet and conduct roam through outlying areas in order to engage the enemy in pitched battle.
Execution: Assemble in REDACTED with long range shield BS, preferably maelstrom class minmatar battleship, with logistics, recon, and ECM support. FC will determine route based on scouting reports.
Service/Support: Logistics and ECM support will be traveling with fleet. Stations along the route of march can be utilized for last second module exchange or repairs. No capital or supercapital support will be expected during operation. Follow on forces will be dependent upon themselves for movement to link up with fleet, no scouting will be available.
Command and control: Voice coms will be located on ventrillo at REDACTED. FC will be in overall command. Wing or squad commanders should be prepared to execute individual command over their echelon as needed.
Summary report: I logged on late tonite for the planned op but my corp leader linked the system the where the fleet was loitering. Jark is only 6 jumps if I'm willing to cruise by Rens, but in this war the enemy is turned Rens into a wasp nest of neutrals and spies. Instead I decide to route through metropolis, back into heimatar, and finally into delve. I think the total jumps was somewhere around 18, but I wasn't counting because I was trying to get voice to work. Eventually I realized Ventrillo was required and no matter how much I checked the info in TeamSpeak just wasn't gonna work. I started downloaded ventrillo about the time I was heading through two low sec jumps, in a blackbird, and I had to pay attention to flying. At last I joined the fleet and was about to switch back to loading ventrillo when reds jumped through the gate. Battle was upon us and I would just have to fight without coms.
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