Fleet: Conduct anti-piracy roam
Personal: Use tackle frigate to better understand tackle role
Conditions:
Fleet: Given low security space in small fleet setting with frigate class combat shipsPersonal: Utilize an AC equipped Rifter with AB and Scram to conduct short range tackle
Standards:
Fleet: Engage only pirate or GCC targets, follow FC commands, have funPersonal: Tackle at least one enemy ship, preferably being the tackle that holds the ship in place for great justice
Personal notes: Several kills were made during this roam, and a few losses as well. The losses were expected considering the choice of light ships. Overall was fun trying out a different fleet mix and I'm looking forward to the next roam. I'll detail the overall fleet activity first and then my personal performance before getting into the sustains and improves.
I flew a Rifter for the first time ever because I failed to plan my JC's last night to coincide with the roam today. My ECM character was in his PVE clone and wouldn't be able to jump until over an hour after the roam started. In addition I'm out of EAS so I needed to spend 30mil or so to get a good ship to fly tonite. I might have gone with a griffin but neither of the alts with accessible JC's is trained in EW warfare.
The Rifter was shield tanked with 200mm AC II's, an AB, scram, DC II and MSE II for tank, a TE to boost falloff, nano II, and resists coming from the rigs. I know most PVP Rifters are armor tanked but every fit I came up with using armor had a speed less than 1k mps which I felt was too low when using a close range ship. I put on the scram to offset the use of an AB and I figured our primary targets would be cruiser or BC class. If I could get in range of the scram I wanted the AB to keep my transversal up. I knew I'd have trouble tackling frigate sized targets but we had inties for the speedsters.