Wednesday, 26 October 2011

The Path Less Taken

  Reading through the blogs linked on the left resulted in a huge release of information when the test server was uploaded with a data packet detailing future changes to ships, weapons, and modules.  The best review I saw was from Azual at The Altruist.  I'm not going to rehash all of the changes, but I did want to post about some of the things I'm looking forward to or concerned about.

Thursday, 13 October 2011

Hawking My Wares (AAR)

Task: Practice and learn tackling procedures while solo

Conditions: Given a disruptor fit Hawk in the Auner system

Standards: Don't lose my pod

Summary: 
I wanted to hang out in space tonight so I hopped in my Hawk and headed out to Auner again.  I got on the Resbroko gate and waited to see what came through.  Soon enough a red (no GCC) Wolf landed on top of me and I locked him up. 

Saturday, 8 October 2011

Losing a Logi (AAR)

Task: Conduct anti-pirate roam in low sec area around the Arant system

Conditions: Given a shield tanked BC fleet and access to low sec systems while personally flying a Scimitar logistics ship

Standards: Have fun, fly smart

Summary:

The fleet was engaged in combat almost from the start on this roam.  There was a small gang engagement and later on a fleet fight.  In both fights I made a few mistakes but the fleet did well overall.

Saturday, 1 October 2011

Circle in Space (AAR)

Task: Conduct solo patrol of Auner space for familiarization and experience.

Conditions: Using Hawk AF with long point move around the Auner area looking for possible engagements.

Standards: Have fun and ensure pod is removed from fight if at all possible.

Summary:  This is a short note, I didn't engage in a fight but I did have a situation occur worth writing about.  I was in my Hawk and orbiting a gate in the Auner system when a red security status Megathron jumped into system.  My first instinct was to prepare for warp off in case he locked me so I aligned to a station.  Nothing happened though and he left the area.

Personal Notes:  I have no illusions that my Hawk could have broken the tank on the Mega before he could get back to the gate.  Calling in friendlies was a possibility, but I wasn't expecting to engage anything that big so I hadn't arranged for support.  I also wasn't sure if the gate guns would engage me for starting the fight but I found out later they wouldn't.  The more I thought about the encounter the more I thought I could have done things differently.

  At a minimum I should have locked him as soon as I saw he was low security status.  Whether I wanted to engage or not the time wasted locking could have been critical, and it's a good habit to get into.  Second instead of moving away from the BS I should have closed range to put him in a tight orbit by manually flying in an arc towards him.  Finally picking a warp out point that was on the overview and doesn't require clicking on the screen would have made more sense.

  Improves-
Locking pirates whenever I'm not cloaked is a good idea, no requirement to engage them
Plan some possible reactions for different size ships whenever I setup a patrol to help initial decisions occur faster
Practice aligning to smart warp outs instead of panic selecting where to go

  Sustains-
Continue getting out into space
Finding answers to questions