Reading through the blogs linked on the left resulted in a huge release of information when the test server was uploaded with a data packet detailing future changes to ships, weapons, and modules. The best review I saw was from Azual at The Altruist. I'm not going to rehash all of the changes, but I did want to post about some of the things I'm looking forward to or concerned about.
Wednesday, 26 October 2011
Thursday, 13 October 2011
Hawking My Wares (AAR)
Task: Practice and learn tackling procedures while solo
Conditions: Given a disruptor fit Hawk in the Auner system
Standards: Don't lose my pod
Summary:
I wanted to hang out in space tonight so I hopped in my Hawk and headed out to Auner again. I got on the Resbroko gate and waited to see what came through. Soon enough a red (no GCC) Wolf landed on top of me and I locked him up.
Conditions: Given a disruptor fit Hawk in the Auner system
Standards: Don't lose my pod
Summary:
I wanted to hang out in space tonight so I hopped in my Hawk and headed out to Auner again. I got on the Resbroko gate and waited to see what came through. Soon enough a red (no GCC) Wolf landed on top of me and I locked him up.
Saturday, 8 October 2011
Losing a Logi (AAR)
Task: Conduct anti-pirate roam in low sec area around the Arant system
Conditions: Given a shield tanked BC fleet and access to low sec systems while personally flying a Scimitar logistics ship
Standards: Have fun, fly smart
Summary:
The fleet was engaged in combat almost from the start on this roam. There was a small gang engagement and later on a fleet fight. In both fights I made a few mistakes but the fleet did well overall.
Conditions: Given a shield tanked BC fleet and access to low sec systems while personally flying a Scimitar logistics ship
Standards: Have fun, fly smart
Summary:
The fleet was engaged in combat almost from the start on this roam. There was a small gang engagement and later on a fleet fight. In both fights I made a few mistakes but the fleet did well overall.
Saturday, 1 October 2011
Circle in Space (AAR)
Task: Conduct solo patrol of Auner space for familiarization and experience.
Conditions: Using Hawk AF with long point move around the Auner area looking for possible engagements.
Standards: Have fun and ensure pod is removed from fight if at all possible.
Summary: This is a short note, I didn't engage in a fight but I did have a situation occur worth writing about. I was in my Hawk and orbiting a gate in the Auner system when a red security status Megathron jumped into system. My first instinct was to prepare for warp off in case he locked me so I aligned to a station. Nothing happened though and he left the area.
Personal Notes: I have no illusions that my Hawk could have broken the tank on the Mega before he could get back to the gate. Calling in friendlies was a possibility, but I wasn't expecting to engage anything that big so I hadn't arranged for support. I also wasn't sure if the gate guns would engage me for starting the fight but I found out later they wouldn't. The more I thought about the encounter the more I thought I could have done things differently.
At a minimum I should have locked him as soon as I saw he was low security status. Whether I wanted to engage or not the time wasted locking could have been critical, and it's a good habit to get into. Second instead of moving away from the BS I should have closed range to put him in a tight orbit by manually flying in an arc towards him. Finally picking a warp out point that was on the overview and doesn't require clicking on the screen would have made more sense.
Improves-
Locking pirates whenever I'm not cloaked is a good idea, no requirement to engage them
Plan some possible reactions for different size ships whenever I setup a patrol to help initial decisions occur faster
Practice aligning to smart warp outs instead of panic selecting where to go
Sustains-
Continue getting out into space
Finding answers to questions
Conditions: Using Hawk AF with long point move around the Auner area looking for possible engagements.
Standards: Have fun and ensure pod is removed from fight if at all possible.
Summary: This is a short note, I didn't engage in a fight but I did have a situation occur worth writing about. I was in my Hawk and orbiting a gate in the Auner system when a red security status Megathron jumped into system. My first instinct was to prepare for warp off in case he locked me so I aligned to a station. Nothing happened though and he left the area.
Personal Notes: I have no illusions that my Hawk could have broken the tank on the Mega before he could get back to the gate. Calling in friendlies was a possibility, but I wasn't expecting to engage anything that big so I hadn't arranged for support. I also wasn't sure if the gate guns would engage me for starting the fight but I found out later they wouldn't. The more I thought about the encounter the more I thought I could have done things differently.
At a minimum I should have locked him as soon as I saw he was low security status. Whether I wanted to engage or not the time wasted locking could have been critical, and it's a good habit to get into. Second instead of moving away from the BS I should have closed range to put him in a tight orbit by manually flying in an arc towards him. Finally picking a warp out point that was on the overview and doesn't require clicking on the screen would have made more sense.
Improves-
Locking pirates whenever I'm not cloaked is a good idea, no requirement to engage them
Plan some possible reactions for different size ships whenever I setup a patrol to help initial decisions occur faster
Practice aligning to smart warp outs instead of panic selecting where to go
Sustains-
Continue getting out into space
Finding answers to questions
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