I quit Eve a few months back. No announcement or anything like that,
just cancelled my three accounts and like a ship without power I faded
into the darkness of space. Then I saw the recent news about the
biggest fight in Eve history and I read Jester's take on the even so now
I want to make a post. No it's not about the fight, but rather why I
left Eve.
The biggest reason I quit my accounts is simply that I was not receiving enough value from the game to justify the cost.
I
played the game because I enjoyed the sci-fi aspects, I liked having a
challenge, and I liked the idea of a sandbox style. I left the game
because I ran out of the challenge.
No not the
challenge of PVP because that was very challenging but rarely was I
involved in a fight that was fun. Either we had more numbers or the
other side had more numbers and eventually the other side escalated to
capital ships (to include supers once) and there wasn't any true fun in
getting roflstomped. I didn't PVP to conquest new territories or to
wrack up a kill count. I PVP'ed because it was fun and I liked helping
out my Corp and Alliance.
The challenge that I ran out
of was PVE. Incursions just weren't that much fun due to the distance
needed to travel and the coordination required. Sometimes I felt like
going through the effort but most of the time I just wanted to spend an
hour or two completing missions by myself.
No it's not
very MMO, but that's how I wanted to play and plenty of other games
cater to just that very notion. Then again, how MMO is being out in a
belt somewhere ratting or mining?
When I look at all of
the MMO's I've played over the years the single biggest difference
between them and Eve is the fact the other games provided lots of solo
PVE content. Now I realize some people will immediately point to
missions and say "you can do lvl 4's solo easily". And I will agree
with you, lvl 4's can be completed by a single ship, but it's not all
that fun and it's definitely not profitable enough to enjoy the game.
Which
is why I flew three ships at once, to make missions profitable, but in
so doing they also became incredibly boring. So I was left with nothing
but monotony when I yearned for challenging escalations in the
missions.
I wanted to have something that required
multiple ships to complete. I wanted to have a mission that truly
challenged me, rewarded me, and didn't force me into low sec. I also
realize that is a lot to ask of the Eve developers because they don't
like players like me. They only want "hardcore" folks who are all about
turning on your friends, blobbing, piracy, and pretty much anything
else that is considered inappropriate behavior in most games.
So instead of hardening up, I simply quite, and took my three accounts worth of monthly payments elsewhere.
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